Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's February issue.
Read More »Why democratising monetisation is set to change how we consume and create video games?
Simon Cowell is CEO and co-founder of ZEBEDEE, a payment platform for virtual worlds. Previously he was head of corporate development at Bitstamp, the world’s longest-standing Bitcoin exchange
Read More »Facebook Gaming: Test creative to optimize and drive campaign results
"The key to unlocking this value is a combination of systematic measurement and creative expertise.”
Read More »“The best thing about my job is that it is hardly work. I never struggle to get up and get going” – d3t’s Ryan Buxton
Ryan Buxton, programmer at d3t, talks about his first big break in the industry, taking inspiration from his dad and the horrors of waking up after the office Christmas party
Read More »“Part of what we do as Ballistic Moon is embrace creative risks” – Aardvark Swift studio spotlight: Ballistic Moon
With decades of industry experience at their fingertips, Ballistic Moon is pushing the game development envelope, disinterested in providing derivative experiences for gamers when innovation is at the core of what they do
Read More »“It is a growing field, with brands on track to spend 20 per cent of brand budgets on influencers by 2023” – Green Man Gaming’s James Spicer on influencer management
James Spicer, influencer manager at Green Man Gaming talks about his varied role, as well as the need to be cold-headed and warm-hearted
Read More »“We are heading down a positive path – one where more people get to play great games.” – James Butcher, Xbox UK and Ireland
Every month an industry leader wraps up MCV/DEVELOP with their unique insight This month we talk to James Butcher, Xbox UK and Ireland Category Director
Read More »Ins and Outs – January 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's January issue
Read More »“The games industry is always evolving, providing players with more realistic, larger and more advanced games to play” – Creative Assembly’s Yasmin Curren
Yasmin Curren, associate tech designer at Creative Assembly talks about her start in the industry, her ambition to tell important stories and the importance of asking questions
Read More »Heading off-road and into the next-gen with DIRT 5 and Dolby Atmos
We discover how next-gen title DIRT 5 embedded the audio within the world. This article was created in collaboration with Dolby.
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