US retailer GameStop's stock price has been skyrocketing, thanks to an unusual campaign from a Reddit community.
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Call of Duty Warzone’s free to play model to become the norm for other Activision Blizzard franchises
"We are accelerating our path to reach a billion people as we apply the Call of Duty framework acros…

Ins and Outs – February 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's Febr…

MCV/DEVELOP’s 30 Under 30 2021 is now open for nominations!
Everything you need to nominate yourself, or someone equally amazing, for this year's cohort …

[From the industry] Kowloon Nights announces 23 new titles, continues to quietly revolutionize game funding
Frozenbyte, Kaizen Game Works, Mimimi Games, Night School Studio, Roll7, Thunder Lotus and many more…

Little Nightmares 2 physical delay –?Bandai Namco blames Brexit
Physical copies of Bandai Namco title Little Nightmares 2 have been delayed by Brexit. With shipping…
The Xbox Series X|S launch was the most successful in Xbox history
"The launch of Xbox series X and series S was the most successful in our history with the most devices ever sold in a launch month."
Read More »Kwalee hires industry veteran Max Everingham from Team17 to lead console and PC publishing drive
“It’s a joy to be working again with David [Darling] on his quest to become as successful in the PC and console arena as Kwalee has already been in mobile.”
Read More »Oculus Quest is in the VR driving seat – The Walking Dead: Saints & Sinners sells 10x more on all-in-one headset
The game, which launched one year ago this week, has surpassed $29m in revenue on all platforms
Read More »OKRE – A new charity from Wellcome – ‘to enable the creative industries to pool knowledge with other disciplines’
Find out more at the OKRE Development Rooms, ‘Urban Worlds: Lives and Landscapes’, at 4pm GMT on Wednesday 27 January 2021
Read More »‘Esports marketing is simple but also really hard’ – Heaven Media on making esports work for brands
We speak to Heaven Media about how brands should approach the often misunderstood space of esports marketing
Read More »Tencent buys majority stake in Klei Entertainment, with the Don’t Starve developer retaining “full autonomy”
"Tencent is the only company that we felt would let us retain the level of control that we demand."
Read More »“The thing I learned in this game is to analyse your own emotive process” – how The Falconeer took the Bob Ross approach to game development
We take a look behind the scenes of The Falconeer, a Xbox Series X|S launch title taking flight from a solo developer
Read More »[From the industry] Mamboo Games opens applications for publishing mobile games to everyone
After receiving investment from the brand in the fall of 2020,?Mamboo Games?is?opening applications?for publishing mobile games to everyone.
Read More »The Nintendo Switch’s success is expanding the console market
The incredible success Nintendo has seen with the Switch is expanding the overall console market, mirroring a level of success not seen since the Wii.
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‘Publishers in the west think they need a publisher in China’ – Arcus Key explains how to be big in China
Western publishers have long-held China as a land of opportunity. However, the options for reaching that audience have been somewhat limited. Arcus Key, led by a dual UK-China team, thinks it has the solution
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“It’s the first console generation where you’re seeing Unity creators right out the gate.” – The next generation of Unity
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“A new, fast and playful way of creating games and experiences without coding” – A closer look at CREY’s social gaming network
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“No one’s has done this before. No one’s really tried to tell a story in this way.” – The ambitious story of Wallace and Gromit: The Big Fix Up’s transmedia approach
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“Odyssey will transform the multiplayer experience in Elite” – Taking the next step for Elite Dangerous
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Ins and Outs – February 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's February issue.
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Why democratising monetisation is set to change how we consume and create video games?
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Facebook Gaming: Test creative to optimize and drive campaign results
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“The best thing about my job is that it is hardly work. I never struggle to get up and get going” – d3t’s Ryan Buxton
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“Part of what we do as Ballistic Moon is embrace creative risks” – Aardvark Swift studio spotlight: Ballistic Moon