Keywords Studio Sperasoft, who specialises in co-development, has announced a partnership with Eve Online creators CCP Games.
Read More »
Call of Duty Warzone’s free to play model to become the norm for other Activision Blizzard franchises
"We are accelerating our path to reach a billion people as we apply the Call of Duty framework acros…

Ins and Outs – February 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's Febr…

MCV/DEVELOP’s 30 Under 30 2021 is now open for nominations!
Everything you need to nominate yourself, or someone equally amazing, for this year's cohort …

[From the industry] Kowloon Nights announces 23 new titles, continues to quietly revolutionize game funding
Frozenbyte, Kaizen Game Works, Mimimi Games, Night School Studio, Roll7, Thunder Lotus and many more…

Little Nightmares 2 physical delay –?Bandai Namco blames Brexit
Physical copies of Bandai Namco title Little Nightmares 2 have been delayed by Brexit. With shipping…
Ubisoft reveals scholarship for Black UK students to support their path into the games industry
Ubisoft has announced an initiative to encourage and promote the inclusion of more people of colour in the UK games industry.
Read More »Adult Swim’s Big Pixel Studios – creator of Pocket Mortys – to shut down
40 staff set to lose jobs
Read More »Unity spotlights lighting workflows amongst 400 improvements in 2020.2 release today
Latest version of Unity launches today
Read More »For the good of the industry – can Sony and Xbox please clarify their Cyberpunk 2077 returns policy
Send out the Trauma Team now! Sony and Microsoft must stand with CDPR for this mess, as they both passed the game through their TRCs
Read More »Does Nintendo, Sony and Xbox’s ‘Shared Commitment to Safer Gaming’ go far enough?
Platform holders can do more and be more transparent, although it must also be remembered that online discourse will always be tricky to police – just ask Facebook or Twitter
Read More »Steam breaks its record for concurrent users, at nearly 25m
Steam has once again broken its own record for the highest number of concurrent users ever recorded on the platform
Read More »CD Projekt Red offers refunds on Cyberpunk 2077, apologises for not showing last-gen gameplay footage
"We should have paid more attention to making it play better on PlayStation 4 and Xbox One."
Read More »EA to acquire Codemasters for $1.2 billion
“We believe there is a deeply compelling opportunity in bringing together Codemasters and Electronic Arts to create amazing and innovative new racing games for fans"
Read More »[ICYMI] Codemasters: a formula for multi-platform success
We look back at our in-depth interview with CEO Frank Sagnier and SVP of product development Clive Moody to understand Codemasters' long-term strategy
Read More »-
‘Publishers in the west think they need a publisher in China’ – Arcus Key explains how to be big in China
Western publishers have long-held China as a land of opportunity. However, the options for reaching that audience have been somewhat limited. Arcus Key, led by a dual UK-China team, thinks it has the solution
Read More » -
“It’s the first console generation where you’re seeing Unity creators right out the gate.” – The next generation of Unity
-
“A new, fast and playful way of creating games and experiences without coding” – A closer look at CREY’s social gaming network
-
“No one’s has done this before. No one’s really tried to tell a story in this way.” – The ambitious story of Wallace and Gromit: The Big Fix Up’s transmedia approach
-
“Odyssey will transform the multiplayer experience in Elite” – Taking the next step for Elite Dangerous
-
Ins and Outs – February 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's February issue.
Read More » -
Why democratising monetisation is set to change how we consume and create video games?
-
Facebook Gaming: Test creative to optimize and drive campaign results
-
“The best thing about my job is that it is hardly work. I never struggle to get up and get going” – d3t’s Ryan Buxton
-
“Part of what we do as Ballistic Moon is embrace creative risks” – Aardvark Swift studio spotlight: Ballistic Moon