Breakpoint by Backtrace


Dates:Wed, Feb 24, 2021 To Thu, Feb 25, 2021


This is a two-day virtual Developer Tools event focused on showcasing the tools and best practices that game programmers depend on to develop and ship the games that we love to play. The event will feature talks from the thought leaders in the following tools? segment areas: Debugging, Performance, Quality Assurance & Testing. Ultimately the event will provide an opportunity for game developers to learn first hand what it takes to successfully deliver the industry’s best games.

Here’s a sneak peak of our evolving agenda:

Track 1: Debugging and quality – Discussions on best practices to achieve better error management, quality and stability.

  • Cryptic Studios: Managing crashes along the development flow

  • Backtrace: Our Journey to making debugging billions of errors feasible

Track 2: Testing Pipelines – Effective testing tools and techniques that can be used for greater coverage and speed.

  • Gamedriver: Automated QA/Testing in Gaming

Track 3: Performance Issues – Exploring Technology that can improve debugging and rooting cause of performance issues.

  • NVIDIA: Forging a path; How to use Nvidia tools to accelerate your game development

  • Superluminal: Profiling Reinvented- Building a scalable profiler

About Chris Wallace

Chris is MCV/DEVELOP's staff writer, joining the team after graduating from Cardiff University with a Master's degree in Magazine Journalism. He can regrettably be found on Twitter at @wallacec42, where he mostly explores his obsession with the Life is Strange series, for which he refuses to apologise.

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